<2>How a Raspberry Pi Saved the Super Nintendo’s Infamously Inferior Version Of ‘Doom’

<3>The Infamous Doom on the Super Nintendo

Just the anachronism of seeing Doom, one of the poster children for the moral panic around violent video games, on a Nintendo console is novel, writes Kotaku — especially with the console’s underpowered “Super FX” coprocessor.

<3>A Bad Version, But a Version Nonetheless

Hampered by a nearly unplayable framerate, especially in later levels, and mired by sacrifices, like altered levels, no floor or ceiling textures, and the entire fourth episode being cut, [1995’s] Doom on the Super NES was not a good version of the game, but it was Doom running on the Super NES, and, for that alone, [programmer Randal] Linden’s genius deserves recognition.

<3>The Interview That Changed Everything

But then in 2022 when Audi Sorlie interviewed Linden on the YouTube show DF Retro, “Not really knowing where fate was going to take us, I asked [Linden] a throwaway question regarding the source code for Doom.”

<3>The Path to Perfection

If you ever worked on this again, Sorlie asked

作者 pjnew

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